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"The Scientific Opinion" № 10 (Psycho-pedagogical and philosophy of science), 2015

CONSTRUCTION OF CHARACTERS IN UNITY (PART I)

I. N. Bryansky
Price: 50 руб.
 At the turn of the 21st century, innovative technologies are instantly introduced into any
human idea, and these two objects become an organic whole. The article covers the
problems, methods and processes in general (pipeline) in designing characters for game applications and consoles of the modern generation – next gen. The author also elucidates the fine line between professionals in the field of games and movies development, since a huge number of people who are not specialising and not involved in these areas do not know the radical difference between the two directions. The article will be interesting both for young artists and mature professionals.
Key words: Unity, character animation, design, object modelling, virtual reality,
contradictions and paradoxes of computer graphics, pipeline.
References
1. Boekens S. Unity for Architectural Visualization: uchebnoe posobie. M.: MDK, 2013. 144 s.
2. Marov M. N. 3ds max. Modelirovanie trekhmernykh stsen. SPb.: Piter, 2005. 560 s. (+SD)
3. Norton T. Learning C# by Developing Games with Unity 3D: uchebnoe posobie. M.: MDK, 2013.
4. Timofeyev S. 3ds Max 2014. Uroki masterstva: uchebnoe posobie. BKhV-Peterburg, 2014.
5. Fleming B. Sozdanie trekhmernykh personazhey. Uroki masterstva: uchebnoe posobie. M.: MDK, 1999.
6. Wittayabundit J. Unity 3 Game Development Hotshot/ J. Wittayabundit // uchebnoe posobie J. Wittayabundit. M.: MDK, 2011. 380 s.
Price: 50 рублей
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